![]() There’s almost always someone going to peek from the B-Window or flank from the B-Exit. B-Short: Another part of the middling A-Site/B-Site pathways, B-Short is a critical corridor leading into the B-Site.Players must be careful approaching A-Cubby because of being prone to projectiles and snipers like the Marshal and Operator. A-Short: A part of the middling cluster of A-Site and B-Site pathways, A-Short is a critical offensive point due to its close access to the A-Teleporter and a safe exit to the A-Lobby.Corner projectiles that lead to the A-Baths exit work here. A-Baths: A relatively “safe” site for attackers, the proximity of A-Baths to the A-Site means defenders will likely fortify A-Site directly and guard the exit.Regarding the Mid-Area offensive, it’s important to understand that the areas with the highest activity in Bind would be its narrow corridors: B-Short and B-Long for the B-Site angle, and A-Baths, A-Short and A-Cubby for the A-Site. A-Bath is almost always a location for defenders, so attackers beware. A-Exit is a concern here since defenders can use B-Teleporter to get a surprise flank on the enemies here. A-Lobby: A convenient back-site in the game, this is a generally empty part of the map like B-Lobby. ![]() It houses A-Teleporter that leads into B-Exit. A-Short is an area of concern here since it leads to the narrow A-Cubby corridor, often a sensitive sniper-prone A-Site area popular for Operator and Marshal users. A-Link: A counterpart crossroad area from the Attacker Side Spawn, this Link area is associated with A-Site assaults from the middle part of the map.B-Short is an area of concern since defenders often peek from B-Window, plus B-Exit often leads to surprise counter-assaults. B-Link: A crucial crossroad from the Attacker Side Spawn, this Link area is generally approached when attacking B-Site from the midsection of the map.The Garden faces B-Teleporter, which leads straight into A-Exit on the other side of the map. An area of concern is primarily B-Long, since it gives quick access to B-Garden that is likely guarded considering its proximity to B-Site. B-Lobby: An open area with a fountain in the middle, this relatively long-ranged-friendly location gives easy access to B-Site or flanking at the back. ![]()
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